[PlanetKR] CFP: IJCAI-09 Workshop on General Game Playing

Mary-Anne Williams Mary-Anne at it.uts.edu.au
Sat Feb 21 09:22:53 EST 2009


        The IJCAI-09 Workshop on General Game Playing
           General Intelligence in Game-Playing Agents (GIGA'09)
                           Pasadena, CA, USA
                        http://www.ru.is/GIGA09


GENERAL INFORMATION

Artificial Intelligence (AI) researchers have for decades worked on building
game-playing agents capable of matching wits with the strongest humans in
the world, resulting in several success stories for games like e.g. chess
and checkers. The success of such systems has been for a part due to years
of relentless knowledge-engineering effort on behalf of the program
developers, manually adding application-dependent knowledge to their
game-playing agents. Also, the various algorithmic enhancements used are
often highly tailored towards the game at hand.

Research into general game playing (GGP) aims at taking this approach to the
next level: to build intelligent software agents that can, given the rules
of any game, automatically learn a strategy for playing that game at an
expert level without any human intervention. On contrary to software systems
designed to play one specific game, systems capable of playing arbitrary
unseen games cannot be provided with game-specific domain knowledge a
priory. Instead they must be endowed with high-level abilities to learn
strategies and make abstract reasoning. Successful realization of this poses
many interesting research challenges for a wide variety of
artificial-intelligence sub-areas including (but not limited to):

 - knowledge representation,
 - reasoning,
 - heuristic search,
 - automated planning,
 - computational game-theory,
 - multi-agent systems,
 - machine learning.

The aim of this workshop is bring together researchers from the above
sub-fields of AI to discuss how best to address the challenges of and
further advance the state-of-the-art of general game-playing systems and
generic artificial intelligence.


INFORMATION FOR AUTHORS

The workshop papers should be submitted online (see workshop webpage).
Submitted papers must adhere to the IJCAI paper-formatting guidelines and
not exceed 8 pages. The papers must present original work that has not been
published elsewhere. However, submissions of papers that are under review
elsewhere are allowed, in particular we welcome papers submitted to the main
technical track of IJCAI.  All papers will be peer reviewed and non-archival
working notes produced containing the papers presented at the workshop.

Important dates:

 - Paper submission: March 6th, 2009
 - Acceptance notification: April 17th, 2009
 - Camera-ready papers due: May 8th, 2009
 - Workshop date:  July 13th, 2009

If you are interesting in attending the conference without submitting a
paper please send a short statement of interest to one of the contact
organizers listed below before April 17th.


WORKSHOP ORGANIZATION

Organizers:
 - Yngvi * Bjã–rnsson*, School of Computer Science, Reykjavik University
 - Peter Stone, Department of Computer Sciences, University of Texas at
Austin
 - Michael Thielscher, Department of Computer Science, Dresden University of
Technology

Program committee:
 - Yngvi* Bjã–rnsson*, Reykjavik University
 - Patrick Doherty, Linköping University
 - Michael Genesereth, Stanford University
 - Jonathan Schaeffer, University of Alberta
 - Peter Stone, University of Texas, Austin
 - Michael Thielscher, Dresden University of Technology
 - Jaap van den Herik, Tilburg University
 - Michael Wooldridge, University of Liverpool

Contacts:
 - Yngvi Björnsson, email: yngvi at ru.is
 - Michael Thielscher, email: mit at inf.tu-dresden.de
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